• Four Design Elements of Gamification

    Ready, Set, Go! 

     
    FROM THE Summer 2018 ISSUE
     

With these helpful tips from QuickMobile, build a game that captures, entertains and engages attendees throughout an event. Ready, set, go! 

GOAL

 What should attendees achieve by the time they’ve completed the game?
 Does the goal tie back into your event and business objectives?
 Does the game tap into your audience’s core desires and motivations?

RULES

 Are the rules clear?
 Are the rules fair?
 Are the rules achievable?
 Is it really simple for attendees to participate? 

FEEDBACK SYSTEM

 Does the game create rewarding moments for attendees?
 Are you unintentionally offering punishment as a reward (e.g., deducting points for not completing a task)?
 Is it a positive and valuable experience?

VOLU NTARY PARTICIPATION

 How will you make the game fun, so that people want to play voluntarily?
 How can you get everyone engaged? 

The International Live Events Association Denver Chapter held its May meeting at WhirlyBall in Colorado Springs. WhirlyBall combines lacrosse, hockey, basketball and bumper cars into a game that is both skill and chance. Attendees also enjoyed 12 lanes of bowling, craft beer and cocktails, and a chef-driven menu. 

 

The National Association of Catering & Events Denver Chapter gathered in May at Dry Dock Brewery – South Dock in Aurora. Tasty burgers and Dry Dock beers set the stage for learning about the history of photo booths and how they can be used creatively at events.

 

What started as a summer job for Matthew Doubek has turned into more than 20 years of caricatures.