• Four Design Elements of Gamification

    Ready, Set, Go! 

     
    FROM THE Summer 2018 ISSUE
     

With these helpful tips from QuickMobile, build a game that captures, entertains and engages attendees throughout an event. Ready, set, go! 

GOAL

 What should attendees achieve by the time they’ve completed the game?
 Does the goal tie back into your event and business objectives?
 Does the game tap into your audience’s core desires and motivations?

RULES

 Are the rules clear?
 Are the rules fair?
 Are the rules achievable?
 Is it really simple for attendees to participate? 

FEEDBACK SYSTEM

 Does the game create rewarding moments for attendees?
 Are you unintentionally offering punishment as a reward (e.g., deducting points for not completing a task)?
 Is it a positive and valuable experience?

VOLU NTARY PARTICIPATION

 How will you make the game fun, so that people want to play voluntarily?
 How can you get everyone engaged? 

The Meetings Industry Council (MIC) of Colorado hosted a record 1,210 registered attendees for its 18th annual conference and trade show on March 13-14 at the Colorado Convention Center. MIC of Colorado is a coalition of 13 professional organizations related to the meetings and events industry.

 

Approximately 480 representatives of the meetings and events industry gathered on March 12 at Denver Place in downtown Denver to celebrate the 12th annual Colorado Meetings + Events Best of 2018 readers’ choice awards and Hall of Fame induction. The event served as the kickoff for Colorado Meetings Week in tandem with the MIC of Colorado Educational Conference and Trade Show. Thank you to our event sponsors and partners! 

 

Catch a glimpse of what design boards for two clients look like and how the events for Tito’s Handmade Vodka and Bumble played out in reality.