• Four Design Elements of Gamification

    Ready, Set, Go! 

     
    FROM THE Summer 2018 ISSUE
     

With these helpful tips from QuickMobile, build a game that captures, entertains and engages attendees throughout an event. Ready, set, go! 

GOAL

 What should attendees achieve by the time they’ve completed the game?
 Does the goal tie back into your event and business objectives?
 Does the game tap into your audience’s core desires and motivations?

RULES

 Are the rules clear?
 Are the rules fair?
 Are the rules achievable?
 Is it really simple for attendees to participate? 

FEEDBACK SYSTEM

 Does the game create rewarding moments for attendees?
 Are you unintentionally offering punishment as a reward (e.g., deducting points for not completing a task)?
 Is it a positive and valuable experience?

VOLU NTARY PARTICIPATION

 How will you make the game fun, so that people want to play voluntarily?
 How can you get everyone engaged? 

How to cut to the chase about decor decisions, including cost, and create a win-win for everyone. 

 

Ingrid Nagy reflects on innovation and leadership in a
whirlwind year. 

 

Through the Generations at 3 Colorado Meetings and Events Businesses