• Four Design Elements of Gamification

    Ready, Set, Go! 

     
    FROM THE Summer 2018 ISSUE
     

With these helpful tips from QuickMobile, build a game that captures, entertains and engages attendees throughout an event. Ready, set, go! 

GOAL

 What should attendees achieve by the time they’ve completed the game?
 Does the goal tie back into your event and business objectives?
 Does the game tap into your audience’s core desires and motivations?

RULES

 Are the rules clear?
 Are the rules fair?
 Are the rules achievable?
 Is it really simple for attendees to participate? 

FEEDBACK SYSTEM

 Does the game create rewarding moments for attendees?
 Are you unintentionally offering punishment as a reward (e.g., deducting points for not completing a task)?
 Is it a positive and valuable experience?

VOLU NTARY PARTICIPATION

 How will you make the game fun, so that people want to play voluntarily?
 How can you get everyone engaged? 

The Reception Center at Aspen Meadows Resort on the Aspen Institute campus not only has a new look, the iconic Bauhaus-style structure has a new name. The Walter Isaacson Center was unveiled in June 2018 after a 10-month, $13 million renovation. The original Reception Center, designed by Herbert Bayer and opened in 1958, is now dedicated to Walter Isaacson, who served as president and CEO of the Aspen Institute from 2003 to 2018.

 

Spend a day or a week in settings inspired by the true American West.